Sunday, June 22, 2014

Retrospect - Sekaido 2012-14

Always good to take a glance back.


2014 - Temp Tetris
Pixels and pixelation were my focus this time round, although failing to achieve the effect I was hoping for (Tetris blocks raising from the ground up), managed to leap forward in complexity from previous years' pieces.


2013 - Shepherds Delight
Wanting to demonstrate something a little more complex, scrunched balls of cloth in a bugs eye view perspective was challenging enough. Gained a lot from this piece but ran out of time and couldn't achieve the depth I'd hoped for.



2012 - Morning Glory
Going on the theme of rising, visualizing the ground lifting in ribbons. Due to a lack of time, money and most most importantly skills, had to keep things very simple, sticking with a very limited pallet. 

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