Showing posts with label finish. Show all posts
Showing posts with label finish. Show all posts

Sunday, June 22, 2014

Retrospect - Sekaido 2012-14

Always good to take a glance back.


2014 - Temp Tetris
Pixels and pixelation were my focus this time round, although failing to achieve the effect I was hoping for (Tetris blocks raising from the ground up), managed to leap forward in complexity from previous years' pieces.


2013 - Shepherds Delight
Wanting to demonstrate something a little more complex, scrunched balls of cloth in a bugs eye view perspective was challenging enough. Gained a lot from this piece but ran out of time and couldn't achieve the depth I'd hoped for.



2012 - Morning Glory
Going on the theme of rising, visualizing the ground lifting in ribbons. Due to a lack of time, money and most most importantly skills, had to keep things very simple, sticking with a very limited pallet. 

Sekaido 2014 - Final

Fuuu! 


One lesson I learnt this time round was to really get comfortable with working on a larger scale. Last year was still overwhelming, this year not so much.


A little on the bright orange side but you live and learn. Being a central piece her main role was to add perspective and depth to the piece but having a vibrant skin tone works too.


Happy with the way the colors turned out, really wanted a strong dark-light divide but knew that black would be too heavy for my stuff.



Overall - happy.