Always good to take a glance back.
2014 - Temp Tetris
Pixels and pixelation were my focus this time round, although failing to achieve the effect I was hoping for (Tetris blocks raising from the ground up), managed to leap forward in complexity from previous years' pieces.
Pixels and pixelation were my focus this time round, although failing to achieve the effect I was hoping for (Tetris blocks raising from the ground up), managed to leap forward in complexity from previous years' pieces.
2013 - Shepherds Delight
Wanting to demonstrate something a little more complex, scrunched balls of cloth in a bugs eye view perspective was challenging enough. Gained a lot from this piece but ran out of time and couldn't achieve the depth I'd hoped for.
Wanting to demonstrate something a little more complex, scrunched balls of cloth in a bugs eye view perspective was challenging enough. Gained a lot from this piece but ran out of time and couldn't achieve the depth I'd hoped for.
2012 - Morning Glory
Going on the theme of rising, visualizing the ground lifting in ribbons. Due to a lack of time, money and most most importantly skills, had to keep things very simple, sticking with a very limited pallet.
Going on the theme of rising, visualizing the ground lifting in ribbons. Due to a lack of time, money and most most importantly skills, had to keep things very simple, sticking with a very limited pallet.