Getting there.
Showing posts with label animation. Show all posts
Showing posts with label animation. Show all posts
Tuesday, April 22, 2014
Tuesday, March 18, 2014
Tuesday, March 11, 2014
Tuesday, February 11, 2014
Sonic Cell
2 down and about 70 to go!
Still not rushing this process - each cell takes at least 3 hours to finish.
Saturday, September 14, 2013
Sonic stop-ani
Step by step the running animation is getting closer to completion.
I hadn't realized what a huge task it would be, but keeping it as a side piece is helping keep the momentum.
Roughly each cell costs about 2500 yen "/
Pixelate - Portrait
Looking at different approaches to pixelating the pictures.
2D pixelation will be a good way to practice balance in composition and colour - what extent the piece can be pixelated.
Tetris - next
Far from perfect but became comfortable with these tetris kinda visuals.
Now to apply these to portraits.
Scrunching
I'm always pleased with whatever comes after scrunching paper.
Crude and simple but I love the shapes and emotions made from contorted paper.
I took a shot at origami a while back but found I just didn't have the patience..
As prep for the sonic animation I'll be making some stop animation using models like these.
Monday, August 26, 2013
Sonic - Stop Motion
2 weeks in and I've got 0.2 seconds down.. Loving getting hands on and doing my first animation but at the same time neglecting the paints.
It's going to be slow progress. Each piece costing a bunch of time (and money), mainly due to fingers getting glued to various things (and places).
Future pieces will have blocks used repetitively, but with this being my first, wanted to hang on to each frame for lighting experimentation.
Subsequently if anyone is looking for a frame of Sonic, hit me up!
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