Paints up next.
Showing posts with label perspective. Show all posts
Showing posts with label perspective. Show all posts
Saturday, August 2, 2014
Sunday, May 25, 2014
Sekaido - day 2
Not a huge leap but getting that initial perspective is always rough.
Using a guideline would be much simpler but I'm not looking for geometrically accurate drawings (cos where's the fun in that?).
Working outwards should be plain sailing from here but I really gotto get those paints down.
Sekaido - day 1
Day one - just laying the foundations. Getting the perspective down was pretty smooth sailing, pixels up next.
Finding a strong foreground visual was pretty tough. Going with the theme of digital dreaming or digital deterioration was always the concept but having a human element always draws the viewers attention.
Labels:
Bugs eye view,
bugs-eye,
bugs-eye-view,
foliage,
growing,
idea,
ideas,
layout,
looking up,
perspective,
Plant,
Plants,
sekaido,
sekkaido,
sketch
Sunday, February 2, 2014
Pixel Perspective
This kind of free hand perspective is closer to what I'm going for.
Now the proportions are a little more on point I can begin work on shading.
Already ideas are buzzing for application with 8bit pixelated characters.
Friday, January 10, 2014
Back to Blocks
Pixels, blocks and cubes have been on the back burner way too long.
Kicked off on an a3 piece here to warm up.
Monday, August 26, 2013
Tetris - Perspective
Pretty chuffed to find these in Tokyu Hands, really going to come in handy with the perspective work later.
Ultra realism is a little out of my league, but focus on detail is crucial.
Drawing something as simplistic as a smooth wooden block, foreground sharpness and background blur are going to need attention.
Labels:
blocks,
cubes,
dimensions,
perspective,
square,
testing,
Wood,
wooden
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