Showing posts with label block. Show all posts
Showing posts with label block. Show all posts
Sunday, October 19, 2014
Monday, October 6, 2014
Sunday, October 5, 2014
Tuesday, August 19, 2014
Friday, August 15, 2014
Thursday, August 14, 2014
Tetris - color concepting
Carrying on with this weeks trials, tried using a few different brushstrokes alongside the colour variants. Overall it's become clear that in order for everything to fit together, composition is critical.
30cm x 45cm / wood / acrylics
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Labels:
Acrylic,
Acrylics,
blast,
block,
blocks,
experiment,
experimenting,
idea,
pixel,
pixelate,
sega,
tetris
Wednesday, August 13, 2014
Tetris - background expansion finish
Pretty happy with the outcome. Although a lot has to do with block composition, the mixture of tones and directions with the back strokes really does bring a new dynamic to the piece.
| 25.5cm x 36.4cm (B4) wood / acrylics |
Tuesday, August 12, 2014
Tetris - background expansion
Working backwards from background up is a simple but new move here. Starting with the back gave a lot more freedom in colours and movement.
Although not exactly what I was after, it does look significantly different to other more static pieces I'd been working on.
Expansion one
Working on a larger scale is opening up space for more messing with tones and shapes. Moving away from A4 is definitely a step in the right direction.
Experimenting one
Trying out splatter effects to emphasise movement but not really feeling it.
Labels:
Acrylic,
Acrylics,
block,
blocks,
experiment,
experimenting,
one,
pixel,
pixelating,
pixelation,
pixels,
tetris
Wednesday, August 6, 2014
Tertis Blast
Baby steps at the moment but looking to get a bit messier with the backdrops.
Working on the backdrops first is new to me so looking forward to the finished results.
Labels:
Acrylic,
blast,
block,
blocks,
experiment,
explosion,
pixel,
pixelated,
pixelation,
pixels,
tetris
Saturday, August 2, 2014
Wednesday, July 30, 2014
Blocks are back in
It's been a while since having time to go back to basics (albeit not so far back), but working on backdrops is where I'll be focusing my attention this month.
Getting loose and simply working with geometric shapes is quite simple but comes off as a type of meditation. Looking down at the board after 30 mins and having something like this happens a lot.
Backdrops
Time to kick it up another notch.
Artist Damon Soule has aways been an inspiration to me, making pieces look simple, but phenomenally intricate with beautiful backdrops. Stay tunes.
Monday, May 26, 2014
Tetris drafts
This week is kinda heavy work wise - takin a few tubes of paint and piece of board with me is all I got.
Thinking that having a few blocks on the ground would be the best way to merge the real with the unreal.
Sunday, May 25, 2014
Sekaido - day 2
Not a huge leap but getting that initial perspective is always rough.
Using a guideline would be much simpler but I'm not looking for geometrically accurate drawings (cos where's the fun in that?).
Working outwards should be plain sailing from here but I really gotto get those paints down.
Sunday, April 27, 2014
Sekaido Sketching - Ideas
3d pixel deterioration. Just some preliminary ideas.
Deteriorating visuals like this should be easy, but I've been struggling a bit.
Undercomplication is where I'm at currently, knowing that complex isn't really my forte - looking to experiment a little more before going to board.
Sunday, February 2, 2014
Pixel Perspective
This kind of free hand perspective is closer to what I'm going for.
Now the proportions are a little more on point I can begin work on shading.
Already ideas are buzzing for application with 8bit pixelated characters.
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